4 #include "engine/Engine.h"
25 virtual void addChannel(
const std::string& group_name,
26 const std::string& channel_name,
EngineEA3(const std::string &index_name)
Create Engine that writes to given index.
The base class of the archive engines.
Definition: Engine.h:18
Automatically takes and releases an epicsMutex.
Definition: Guard.h:63
The original archive engine.
Definition: EngineEA3.h:9
virtual void addChannel(const std::string &group_name, const std::string &channel_name, double scan_period, bool disabling, bool monitor)
Add a channel.
virtual void read_config(Guard &guard, const std::string &file_name)
Read the given config file.
virtual unsigned long write(Guard &guard)
Write all current buffers to disk.